Creature study · 8 Nov 2026

Vent Stalker

A six-legged alien rigged for a game, now coated in wet mucus. It scuttles up close, runs across the floor, up the wall and along the ceiling of a maintenance shaft, drops off the ceiling in the dark, then lunges belly-first at the lens.

1000 × 76030 fps14.5 sClose-up scuttle → shaft run → ceiling drop → leap attack at the lens
29Bones
9,312Triangles (was 20,697)
0.70 sStride cycle
0.53 m/sRun speed
1.8 mShaft height

Animation clips

Slime coat

About 42% of the skin is covered in glossy mucus: sheets, vertical drips, beaded droplets and olive pools in the joints. The dry skin between them is rough: pitted, grained chitin plates and pale flesh with folds, raised veins and pores. Where slime sits, it smooths that relief into a glossy film. It's baked into three 2048 px maps plus a clearcoat, so it travels with the game file.

Legs move in alternating tripods, so three feet are always planted. Planted feet slip less than 0.001 mm across every clip.

Swarm benchmark

Up to 4,000 instanced, vertex-animated Vent Stalkers against one rig per alien, measured live in three.js on your device. Open the swarm benchmark.

Or step into the corridor: 700 of them pour out of the dark, climb the walls and ceiling, and come for you. Enter the corridor (sound on).